package blazingbubble.game.command;

import spark.network.NetworkConnection;
import spark.network.Sender;

public abstract class StartGameCommand {
	private long hostIdentification = NetworkConnection.SESSION_UNESTABLISHED;

	public long getHostIdentification() {
		return hostIdentification;
	}

	public void setHostIdentification(long hostIdentification) {
		this.hostIdentification = hostIdentification;
	}

	public abstract void start();
}
